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Our client is a US-founded early-stage start-up with an R&D team located in Europe. Their mission is to make learning accessible, relevant, and individualized to keep up with the changing world. They are developing a personalized virtual trainer experience, integrating generative AI and learning engineering to build a VR simulator for immersive hands-on skills training. Their learning engineering approach customizes content and feedback in real time, directly improving learning outcomes.
They are looking for a Senior Unity Engineer to help build the client-side infrastructure of their training platform. This is not just one-off application work. You will build the client foundation that powers VR training simulations today and additional client targets over time, connecting it to their server according to a defined client-server architecture. The role demands strong application architecture, on-device services, and performance optimization skills.
This is a hands-on individual contributor role focused on building and evolving key components of their platform’s client-side architecture. You will build client infrastructure against a defined server-client architecture in which the server owns authoritative simulation state and logic, connecting the client to the server per spec and reflecting server-owned behavior faithfully on the device.